Einbau eines Giants-Editor Objekt (Beispiel Slow Sojamilch)

    • GIANTS Engine Runtime 7.0.0 (13709:13711) 64bit (Build Date: Nov 10 2016)
      Copyright (c) 2008-2016, GIANTS Software GmbH (giants-software.com), All Rights Reserved.
      Copyright (c) 2003-2016, Christian Ammann and Stefan Geiger, All Rights Reserved.
      Application: FarmingSimulator2017
      Main System
      CPU: AMD Athlon(tm) II X4 640 Processor
      Memory: 4093 MB
      OS: Windows NT 6.1 64-bit
      Physics System
      Version: 5.9.5
      Thread(s): 2
      Input System
      Keyboard enabled
      Mouse enabled
      Gamepad/Joystick enabled
      Force Feedback disabled
      Audio System
      Driver: OpenAL
      Version: 1.1
      Device: Generic Software
      Render System
      Driver: Direct 3D 11
      Card Vendor: NVIDIA Corporation
      Renderer: NVIDIA GeForce GTX 670
      Revision: 161
      Feature level: DirectX 11 ON
      Info: Effective window resolution 1280 x 720
      Started 2 threads for threadpool 'Render threadpool'
      Hardware Profile
      Level: Very High (forced)
      View Distance Factor: 1.300000
      Shadow Quality: 2.000000 Size: 4096 Filter-Size: 16
      Shader Quality: 3
      Skip Mipmaps: 0
      LOD Distance Factor: 1.300000
      Terrain LOD Distance Factor: 2.000000
      Terrain Normal Mapping: Yes
      Foliage View Distance Factor: 1.600000
      Foliage Density: 0.500000
      Volume Mesh Tessellation Factor: 0.750000
      Tyre Tracks Segments Factor: 4.000000
      Max. Number of Shadow Lights: 5
      Max. Number of Lights: 512
      Max. Number of Lights Per Cluster: 32
      MSAA: 4
      Farming Simulator 17
      Version: 1.3.0.0 1.3RC4
      Available Languages: de
      Language: de
      Time: 2017-01-13 20:21:19
      Register configuration 'inputAttacherJoint'
      Register configuration 'attacherJoint'
      Register configuration 'frontloader'
      Register configuration 'motor'
      Register configuration 'baseColor'
      Register configuration 'wheel'
      Register configuration 'rimColor'
      Register configuration 'design'
      Register configuration 'designColor'
      Register configuration 'vehicleType'
      Game vehicle types loaded
      Load mod: Mio_Map
      Warning: Duplicate l10n entry 'Rohstoffe' in mod 'Mio_Map'. Ignoring this defintion.
      Warning: Duplicate l10n entry 'Produkte' in mod 'Mio_Map'. Ignoring this defintion.
      AdditionalTrigger v1.0.0.0: Script loaded for Fabrikscript
      AdditionalMapTypes v1.0.0.5: \__ AdditionalMapTypes V1.0.0.5 by Blacksheep - RC-Devil from 10 Dezember 2016 is loading
      \__ C:/Users/mio/Documents/My Games/FarmingSimulator2017/mods/Mio_Map/fruitHuds/hud_fill_compost_small.dds These are *not* 100%, please check your huds directory or your hud file
      AdditionalMapTypes v1.0.0.5: \__ AdditionalMapTypes V1.0.0.5 by Blacksheep - RC-Devil from 10 Dezember 2016 was loaded successful
      Error: Can't load resource 'C:/Users/mio/Documents/My Games/FarmingSimulator2017/mods/Mio_Map/fruitHuds/hud_fill_compost_small.dds'.
      dataS/cameraPath01.i3d (0.22) ms
      dataS/cameraPath02.i3d (0.20) ms
      dataS/cameraPath03.i3d (0.15) ms
      data/sky/skyUS_day_night.i3d (17.36) ms
      data/sky/rain.i3d (1.61) ms
      data/sky/hail.i3d (1.18) ms
      data/sky/dust.i3d (0.73) ms
      C:/Users/mio/Documents/My Games/FarmingSimulator2017/mods/Mio_Map/maps/map01.i3d (1962.53) ms
      FabrikScript v2.1.3: ERROR: invalid fillType washedPotato in washedPotato
      Enabled withering
      data/vehicles/steerable/lizard/lizardPickupRodeo.i3d (64.75) ms
      Error: Corrupt savegame, onCreateLoadedObject 0 has invalid saveId 'FabrikScript_kartoffelwaschhaus'
      data/vehicles/train/locomotive.i3d (44.35) ms
      data/vehicles/train/wagonTimber.i3d (20.31) ms
      data/vehicles/train/wagonWoodChips.i3d (21.58) ms
      data/vehicles/train/wagonGrain.i3d (20.91) ms
      data/vehicles/train/wagonSugarbeets.i3d (22.42) ms
      dataS2/character/player/player01.i3d (688.34) ms
      Physics System
      Version: 5.9.5
      Thread(s): 2
      Input System
      Keyboard enabled
      Mouse enabled
      Gamepad/Joystick enabled
      Force Feedback disabled
      Audio System
      Driver: OpenAL
      Version: 1.1
      Device: Generic Software
      Render System
      Driver: Direct 3D 11
      Card Vendor: NVIDIA Corporation
      Renderer: NVIDIA GeForce GTX 670
      Revision: 161
      Feature level: DirectX 11 ON
      Info: Effective window resolution 1280 x 720
      Started 2 threads for threadpool 'Render threadpool'
      Hardware Profile
      Level: Very High (forced)
      View Distance Factor: 1.300000
      Shadow Quality: 2.000000 Size: 4096 Filter-Size: 16
      Shader Quality: 3
      Skip Mipmaps: 0
      LOD Distance Factor: 1.300000
      Terrain LOD Distance Factor: 2.000000
      Terrain Normal Mapping: Yes
      Foliage View Distance Factor: 1.600000
      Foliage Density: 0.500000
      Volume Mesh Tessellation Factor: 0.750000
      Tyre Tracks Segments Factor: 4.000000
      Max. Number of Shadow Lights: 5
      Max. Number of Lights: 512
      Max. Number of Lights Per Cluster: 32
      MSAA: 4
      Farming Simulator 17
      Version: 1.3.0.0 1.3RC4
      Available Languages: de
      Language: de
      Time: 2017-01-13 20:22:47
      Register configuration 'inputAttacherJoint'
      Register configuration 'attacherJoint'
      Register configuration 'frontloader'
      Register configuration 'motor'
      Register configuration 'baseColor'
      Register configuration 'wheel'
      Register configuration 'rimColor'
      Register configuration 'design'
      Register configuration 'designColor'
      Register configuration 'vehicleType'
      Game vehicle types loaded
      Load mod: Mio_Map
      Warning: Duplicate l10n entry 'Rohstoffe' in mod 'Mio_Map'. Ignoring this defintion.
      Warning: Duplicate l10n entry 'Produkte' in mod 'Mio_Map'. Ignoring this defintion.
    • Quellcode

      1. Warning: Duplicate l10n entry 'Rohstoffe' in mod 'Mio_Map'. Ignoring defintion.
      2. Warning: Duplicate l10n entry 'Produkte' in mod 'Mio_Map'. Ignoring defintion.
      Die 2 Einträge hast du doppelt in deiner modDesc.xml


      Quellcode

      1. Error: Can't load resource 'C:/Users/mio/Documents/My Games/FarmingSimulator2017/mods/Mio_Map/fruitHuds/hud_fill_compost_small.dds'.
      Hier findet er eine Bilddatei nicht im Ordner fruitHuds...




      Quellcode

      1. FabrikScript v2.1.3: ERROR: invalid fillType washedPotato in washedPotato
      washedPotato ist nicht registriert auf der Map.

      Ob du das beheben kannst kann ich nicht sagen. Ich weiß nicht ob der Mod überhaupt fehlerfrei ist und kann es gerade auch nicht testen...
      Wie lange eine Minute sein kann, hängt davon ab, auf welcher Seite der Toilettentüre man sich befindet. :whistling: | ;(
    • Die modDesc.xml befindet sich immer im Hauptordner des jeweiligen Mods/Map. Bei Sachen, die du mit dem Giants Editor einbauen musst, gibt es keine modDesc.xml, da diese ja immer in andere Mods/Maps eingebaut werden.

      Wenn du also ein Objekt in eine Map einbauen willst, musst du die modDesc-Einträge in der modDesc.xml der jeweiligen Map machen.
      Wie lange eine Minute sein kann, hängt davon ab, auf welcher Seite der Toilettentüre man sich befindet. :whistling: | ;(