FarmSiloSystem

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    • Habe es mir mal runtergeladen.
      Schönes Teil, habe aber ein Problem.
      Ich habe es Fest eingebaut und bekomme dann LUA call stacks von der AdditionalTriggers.lua und der FarmSiloSystem.lua.
      Habe mir dann ein Testmap erstellt wo ich nur das Silo eingebaut habe und die Einträge gemacht habe, funktionierte da auch einbandfrei!
      Dann habe ich mal die AdditionalTriggers.lua mit eingebunden und schon waren die LUA call stacks wieder da, ich denke mal die vertragen sich nicht!

      Log habe ich mal dran gehängt

      Spoiler anzeigen

      GIANTS Engine Runtime 7.0.0 (13785) 64bit (Build Date: Nov 21 2016)
      Copyright (c) 2008-2016, GIANTS Software GmbH (giants-software.com), All Rights Reserved.
      Copyright (c) 2003-2016, Christian Ammann and Stefan Geiger, All Rights Reserved.
      Application: FarmingSimulator2017
      Main System
      CPU: Intel(R) Core(TM) i7-3770 CPU @ 3.40GHz
      Memory: 8087 MB
      OS: Windows NT 6.1 64-bit
      Physics System
      Version: 5.9.5
      Thread(s): 2
      Input System
      Keyboard enabled
      Mouse enabled
      Gamepad/Joystick enabled
      Force Feedback disabled
      Audio System
      Driver: OpenAL
      Version: 1.1
      Device: Generic Software
      Render System
      Driver: Direct 3D 11
      Card Vendor: NVIDIA Corporation
      Renderer: NVIDIA GeForce GTX 960
      Revision: 161
      Feature level: DirectX 11 ON
      Info: Effective window resolution 1920 x 1080
      Started 4 threads for threadpool 'Render threadpool'
      Hardware Profile
      Level: Custom Very High
      View Distance Factor: 1.300000
      Shadow Quality: 2.000000 Size: 4096 Filter-Size: 16
      Shader Quality: 3
      Skip Mipmaps: 0
      LOD Distance Factor: 1.300000
      Terrain LOD Distance Factor: 2.000000
      Terrain Normal Mapping: Yes
      Foliage View Distance Factor: 1.600000
      Foliage Density: 0.500000
      Volume Mesh Tessellation Factor: 0.750000
      Tyre Tracks Segments Factor: 2.000000
      Max. Number of Shadow Lights: 5
      Max. Number of Lights: 512
      Max. Number of Lights Per Cluster: 32
      MSAA: 4
      Farming Simulator 17
      Version: 1.3.1.0 1.3.1RC10
      Available Languages: de
      Language: de
      Time: 2017-01-28 21:43:28
      Register configuration 'inputAttacherJoint'
      Register configuration 'attacherJoint'
      Register configuration 'frontloader'
      Register configuration 'motor'
      Register configuration 'baseColor'
      Register configuration 'wheel'
      Register configuration 'rimColor'
      Register configuration 'design'
      Register configuration 'designColor'
      Register configuration 'vehicleType'
      Game vehicle types loaded
      Load mod: Niedersachsen_2017_ver1_by_Werner_Muellertest
      Warning: Only zip mods are supported in multiplayer. You need to zip the mod Niedersachsen_2017_ver1_by_Werner_Muellertest to use it in multiplayer.
      Error: Same class name used multiple times Niedersachsen_2017_ver1_by_Werner_Muellertest.SiloTriggerFillingEvent
      LUA call stack:
      dataS/scripts/network/EventIds.lua (19) : printCallstack
      dataS/scripts/main.lua (2300) : InitEventClass
      =C:/Users/Werner-Home/Documents/My Games/FarmingSimulator2017/mods/Niedersachsen_2017_ver1_by_Werner_Muellertest/scripts/AdditionalTriggers.lua (542) : InitEventClass
      =[C] (4294967295)
      dataS/scripts/main.lua (2599) : source
      dataS/scripts/gui/MPLoadingScreen.lua (460) : loadMod
      dataS/scripts/gui/MPLoadingScreen.lua (257) : initializeLoading
      dataS/scripts/gui/MPLoadingScreen.lua (343) : startLocal
      dataS/scripts/gui/MPLoadingScreen.lua (232) : onSavegameLoaded
      dataS/scripts/gui/CareerScreen.lua (591) : loadSavegameAndStart
      dataS/scripts/gui/ModSelectionScreen.lua (190) : startGame
      dataS/scripts/gui/elements/ButtonElement.lua (191) : raiseCallback
      dataS/scripts/gui/elements/GuiElement.lua (261) : mouseEvent
      dataS/scripts/gui/elements/GuiElement.lua (261) : mouseEvent
      dataS/scripts/gui/elements/GuiElement.lua (261) : mouseEvent
      dataS/scripts/gui/elements/GuiElement.lua (261) : mouseEvent
      dataS/scripts/gui/elements/Gui.lua (270) : mouseEvent
      dataS/scripts/main.lua (1797) : mouseEvent
      dataS/cameraPath01.i3d (0.11) ms
      dataS/cameraPath02.i3d (0.09) ms
      dataS/cameraPath03.i3d (0.07) ms
      data/sky/skyUS_day_night.i3d (9.18) ms
      data/sky/rain.i3d (0.88) ms
      data/sky/hail.i3d (0.53) ms
      data/sky/dust.i3d (0.55) ms
      C:/Users/Werner-Home/Documents/My Games/FarmingSimulator2017/mods/Niedersachsen_2017_ver1_by_Werner_Muellertest/maps/map01.i3d (1685.49) ms
      data/objects/basketball/basketball.i3d (1.24) ms
      FarmSiloSystem v1.0.0: FarmSiloSystem.onCreate(66339) load FarmSiloSystem
      Disabled withering
      data/vehicles/steerable/caseIH/caseIH1660.i3d (53.35) ms
      data/vehicles/cutters/caseIH/caseIH1030Cutter.i3d (37.03) ms
      data/vehicles/steerable/newHolland/newHolland8340.i3d (39.12) ms
      data/vehicles/tools/kuhn/kuhnCultimerL300.i3d (16.69) ms
      data/vehicles/steerable/caseIH/caseIH1455.i3d (58.30) ms
      data/vehicles/tools/greatPlains/gp3P1006NT.i3d (21.59) ms
      data/vehicles/trailers/metaltech/db8000.i3d (32.71) ms
      data/vehicles/steerable/lizard/lizardPickupRodeo.i3d (30.25) ms
      data/placeables/shelters/storageShelter02.i3d (8.42) ms
      data/placeables/shelters/storageShelter01.i3d (6.12) ms
      data/placeables/shelters/vehicleShelter.i3d (15.32) ms
      data/objects/bigBagContainer/bigBagContainerSeeds.i3d (3.36) ms
      data/objects/bigBagContainer/bigBagContainerFertilizer.i3d (1.78) ms
      data/objects/pallets/fertilizerTank.i3d (2.14) ms
      data/vehicles/train/locomotive.i3d (21.86) ms
      data/vehicles/train/wagonTimber.i3d (10.66) ms
      data/vehicles/train/wagonWoodChips.i3d (12.61) ms
      data/vehicles/train/wagonGrain.i3d (11.05) ms
      data/vehicles/train/wagonSugarbeets.i3d (12.20) ms
      dataS2/character/player/player01.i3d (364.52) ms
      Physics System
      Version: 5.9.5
      Thread(s): 2
      Input System
      Keyboard enabled
      Mouse enabled
      Gamepad/Joystick enabled
      Force Feedback disabled
      Audio System
      Driver: OpenAL
      Version: 1.1
      Device: Generic Software
      Render System
      Driver: Direct 3D 11
      Card Vendor: NVIDIA Corporation
      Renderer: NVIDIA GeForce GTX 960
      Revision: 161
      Feature level: DirectX 11 ON
      Info: Effective window resolution 1920 x 1080
      Started 4 threads for threadpool 'Render threadpool'
      Hardware Profile
      Level: Custom Very High
      View Distance Factor: 1.300000
      Shadow Quality: 2.000000 Size: 4096 Filter-Size: 16
      Shader Quality: 3
      Skip Mipmaps: 0
      LOD Distance Factor: 1.300000
      Terrain LOD Distance Factor: 2.000000
      Terrain Normal Mapping: Yes
      Foliage View Distance Factor: 1.600000
      Foliage Density: 0.500000
      Volume Mesh Tessellation Factor: 0.750000
      Tyre Tracks Segments Factor: 2.000000
      Max. Number of Shadow Lights: 5
      Max. Number of Lights: 512
      Max. Number of Lights Per Cluster: 32
      MSAA: 4
      Farming Simulator 17
      Version: 1.3.1.0 1.3.1RC10
      Available Languages: de
      Language: de
      Time: 2017-01-28 21:44:31
      Register configuration 'inputAttacherJoint'
      Register configuration 'attacherJoint'
      Register configuration 'frontloader'
      Register configuration 'motor'
      Register configuration 'baseColor'
      Register configuration 'wheel'
      Register configuration 'rimColor'
      Register configuration 'design'
      Register configuration 'designColor'
      Register configuration 'vehicleType'
      Game vehicle types loaded
      Load mod: Niedersachsen_2017_ver1_by_Werner_Muellertest
      Warning: Only zip mods are supported in multiplayer. You need to zip the mod Niedersachsen_2017_ver1_by_Werner_Muellertest to use it in multiplayer.
    • Hallo,

      Also ich muss WMberliner da recht geben. Farmsilo alleine auf map ok. Aber sobald AdditionalTriggers mit drauf ist log voll dash

      Bin durch denn beitrag von marhu hierher gekommen marhu.net/phpBB3/viewtopic.php?f=193&t=5705&start=10#p76155
      Wo du von.. Moment.. ich zitiere mal "Und wenn du ein hochwertiges qualitatives Script sehen willst, dann schau mal die Tage über in unserem Forum vorbei!"

      Schade ... Hoffe du bekommst das noch gefixt :thumbup:

      MFG jurry